99tools

Random & Fun

Something has to choose, and it should choose fairly. Roll dice, flip a coin, draw a number, pick a name out of a list, split a group into teams, or deal secret roles around a table. Each of these answers the same small question — who, which one, how many — and the point of doing it here is that nobody at the table picked the answer.

Every draw uses the browser’s cryptographic randomness rather than the ordinary kind, and the range is taken without the rounding bias that makes a naive six-sided die land on one more often than six. That sounds like a detail and is the whole product: a dice roller nobody trusts is a dice roller nobody uses.

Nothing is stored between visits and nothing is sent anywhere, so a party game works on a plane and a draw cannot have been logged. Where a setup is worth keeping — a list of names, a set of roles — it lives in the link, so sharing the link shares the setup rather than the result.

Not everything here is a draw. Some of it is a measurement of you: how fast you react, how fast you click, and how fast you type — the last scored in words a minute and accuracy the standard way, on common words or on text you paste yourself.

And some of it is simply a game. 2048 is here with the original rules, undo, bigger boards and a link that deals a friend your game from its first tiles, since a game with no saved scores is best shared; its new tiles come from the game’s own code rather than a fresh draw, which is what lets the link deal the same board twice. Minesweeper is here too, on the three classic boards, with a first click that is always safe and flags by right-click or long-press; like 2048’s tiles, its mines come from a short code, so a link lays the same board for a friend. And Word Guess is the five-letter word game: one word of the day for everyone, practice words without limit, and a result shared as squares that gives nothing away; its words, like those boards, come from a code, so a link sets a friend the same one. For two at one screen there is 3 in a row and 4 in a row — noughts and crosses on a 3 × 3 grid, and discs dropped into a 7 × 6 board — against a friend or the computer at three levels, the hardest of which never loses at 3 in a row. Sudoku rounds them off: easy, medium and hard puzzles, each with exactly one solution and its level set by how it can be solved, with notes, undo, hints and a puzzle of the day. Crowns is the newer kind of daily grid: one crown in every row, column and coloured region, none touching, on a grid made fresh from a seed with exactly one solution — a puzzle of the day for everyone, and practice grids from 5 × 5 to 8 × 8 that a link hands to a friend. For a table of friends there is Undercover, the party word game played on one phone passed round, each player picking a face-down card: Civilians share a word, the Undercover has one close to it and Mr. White has none. A hundred everyday word pairs come ready, from food and animals to jobs and fantasy, or bring your own from a CSV or Excel file. And Mind Dial is the guessing game of clues on a dial: one player sees a hidden target between two ends, such as Cold and Hot, and gives a clue to it — or secretly rates a thing — and the rest turn the dial to find it, together or in two teams. Forehead Charades is the one where the phone goes on the guesser’s forehead, screen out, while the rest describe or act out the word on it against the clock: tip the screen down for got it and up to pass, from ten decks that run from animals and actions to Hindi films for a round of dumb charades. And in Spy at the Location everyone is secretly at the same place — a hospital, a dhaba, a wedding — except the spy, who must work out where from the questions the table asks each other, before the table works out who. Fishbowl fills a bowl with names everyone writes in secret — or from a starter pile — and two teams play the same bowl three times against the clock: describe it, then one word, then mime. Secret Helper is twenty questions with a traitor: the host knows a word and answers yes or no, the table asks its way to it against the clock, and one asker has secretly seen the word all along — once it is found, the table has as long as the finding took to work out who.

For one player, or two across a table, Code Breaker hides a row of coloured pegs — drawn fairly by the page, or chosen by a friend — and answers each guess with how many are the right colour in the right place and how many in the wrong place, never which.

Four Groups sets out sixteen words that make four groups of four — a plain category, one that needs a little knowing, a less obvious link such as a word that joins each of the four, and wordplay — to be found with four mistakes at most; each puzzle is checked to have exactly one answer, decoys and all, with a puzzle of the day and practice puzzles a link hands to a friend. And Checkers is the board game by the English rules — compulsory captures, jumps taken one after another, and kings crowned on the far row — against a friend or the computer at three levels.

Dice RollerRoll any dice in standard notation: 3d6+2, d20, 4d6kh3 for an ability score, advantage and disadvantage. Fair rolls, in your browser.Random Number GeneratorDraw random numbers in any range: one, or a hundred, with or without repeats, sorted or as drawn. Fair draws in your browser.Coin FlipFlip a coin, or a hundred at once, with a running tally, the longest streak and an honest note on how ordinary the split is.Random PickerPaste a list and pick a winner, or several. Take each winner out so a raffle runs down the list, or leave them in. Fair draws in your browser.Team GeneratorSplit a list of names into even teams, either a number of teams or teams of a size, and reshuffle until it looks right.Decision WheelPut your options on a wheel and spin it. Every slice is equally likely, the winner is drawn before it turns, and nothing is saved.Reaction Time TestWait for green, then tap. Keeps your best, average and median across attempts, and is honest about what a browser can actually measure.Clicks Per SecondHow fast can you click? One, five, ten or thirty second runs, with the rate, a breakdown by second and your best so far.Typing Speed TestHow fast do you type? A 15, 30, 60 or 120-second test on common words or your own text, scored in words a minute and accuracy the standard way.2048Play 2048 in your browser: slide the tiles, merge equal numbers and reach 2048. Arrow keys or swipes, undo, bigger boards, and a link to the same game.MinesweeperPlay Minesweeper free: beginner, intermediate and expert boards, a safe first click, flags by right-click or long-press, chording, and a link to the same board.3 in a Row & 4 in a RowPlay tic-tac-toe or four in a row against a friend on one screen or against the computer at three levels. Undo, a running score, no sign-up.Word GuessGuess the five-letter word in six tries: a new word every day, unlimited practice words, hard mode, and results shared as squares without giving the word away.SudokuPlay Sudoku free: easy, medium and hard puzzles that each have one solution, pencil notes, undo, hints, clash marking, a puzzle of the day and a link to share.CrownsA daily logic puzzle: place one crown in every row, column and coloured region, with no two touching. A puzzle of the day, practice grids, hints and undo.Undercover & Mr. WhitePlay the Undercover party word game on one phone: pick a face-down card for a secret word or Mr. White, from 100 word pairs or your own CSV or Excel list.Mind DialA Wavelength-style party game on one phone: one player gives a clue to a hidden target on a 0–10 dial, or rates a thing in secret, for the group to guess.Forehead CharadesHold the phone to your forehead and guess the word your team acts out or describes. Tilt down for got it, up to pass; 500 words in ten decks.Spy at the LocationA party game on one phone: everyone gets the same secret place and a part to play there, except the spy. Ask questions, find the spy, or guess the place.Secret HelperA party game for 4–12 on one phone: ask the host yes-or-no questions to find the secret word, then work out which of you secretly knew it all along.FishbowlThe hat game on one phone: everyone writes names into the bowl, then two teams play it three times — describe it, one word, then mime — against the clock.Code BreakerThe classic colour-code deduction game: break a hidden code of 4 or 5 pegs in 10 or 12 guesses from right-place and wrong-place clues. Solo or two players.Four GroupsSort sixteen words into four hidden groups of four, with four mistakes allowed: a new puzzle every day, unlimited practice puzzles, and a result to share.CheckersPlay checkers by the English draughts rules against the computer at three levels or a friend on one screen: compulsory captures, multi-jumps, kings and undo.Mafia & Werewolf Role DealerDeal secret roles for Mafia or Werewolf on one phone, then narrate it yourself or let the phone run the whole night aloud so nobody has to sit out.Secret Santa DrawerDraw Secret Santa on one phone. Nobody can get themselves, couples are kept apart, and the whole thing stays in the page.