Random & Fun
Something has to choose, and it should choose fairly. Roll dice, flip a coin, draw a number, pick a name out of a list, split a group into teams, or deal secret roles around a table. Each of these answers the same small question — who, which one, how many — and the point of doing it here is that nobody at the table picked the answer.
Every draw uses the browser’s cryptographic randomness rather than the ordinary kind, and the range is taken without the rounding bias that makes a naive six-sided die land on one more often than six. That sounds like a detail and is the whole product: a dice roller nobody trusts is a dice roller nobody uses.
Nothing is stored between visits and nothing is sent anywhere, so a party game works on a plane and a draw cannot have been logged. Where a setup is worth keeping — a list of names, a set of roles — it lives in the link, so sharing the link shares the setup rather than the result.