Screen, Camera & Audio Recorder
runs in your browserRecord your screen, camera or microphone in the browser and save the file. Screen with a camera corner, pause and resume, nothing uploaded.
What to record
A window, a tab or the whole display.
This browser has no MediaRecorder, so it cannot record anything.
This browser cannot share a screen: it has no getDisplayMedia. Chrome, Edge, Firefox and Safari 13 on the desktop can; phones generally cannot.
This browser gives no access to a camera or microphone.
Sharing the sound of a screen only works in some browsers, and often only for a tab. If it is missing, the recording still has your microphone.
If the browser does share the screen’s sound, it is mixed with your microphone into one track, and the two cannot be separated afterwards.
About 28.61 MB a minute at this setting. The browser asks permission first, and shows its own indicator while anything is being recorded.
Preview
Nothing is being recorded. What you choose appears here once it starts.
about this tool
Recording, and nothing else
This is the browser's own recorder: getDisplayMedia for a screen,
getUserMedia for a camera or microphone, and MediaRecorder to write
the file. There is no library, no upload, no account and no watermark. The
recording accumulates in this page a second at a time and is thrown away
when you leave, unless you save it.
The browser asks permission for each thing you record, and shows its own indicator the whole time. If a permission is refused the tool says which one and how to change it, rather than failing silently.
The four sources
Screen records a window, a tab or the whole display, as you choose in the browser's own picker. Camera records the camera alone. Audio only records the microphone. Screen + camera records both: because they arrive as two separate streams, they are drawn onto one canvas each frame — the screen filling it, the camera over the corner and at the size you set — and the canvas is what is recorded.
The microphone can be added to any of them. Where the browser also offers the screen's own sound, the two are mixed into a single track through the Web Audio API, which means they cannot be separated again afterwards; the panel says so before you start.
Formats and quality
The container is whichever the browser admits to being able to write,
preferring WebM with VP9 and Opus, then VP8, then MP4 with H.264 and AAC,
which is what Safari gives. Audio-only recordings prefer Opus in WebM. The
file is named after the source and the moment, such as
screen-2026-09-10-143005.webm.
Quality is a target bitrate in megabits a second, passed to the recorder; 4 is a reasonable default for a screen, more for fast-moving video. It is a request, not a guarantee: the encoder does what it can.
Limits
Sharing the sound of a screen depends entirely on the browser and the platform, and phones generally cannot share a screen at all. Pausing keeps one file; there is no trimming, no editing and no separate audio track — the Audio Trimmer and the Video to GIF tools take the result from here. A long recording is held in memory, so an hour of high-bitrate video will use a lot of it. Nothing is stored between visits.
A recording is usually the input to something else: video to GIF turns a clip into a GIF or a smaller MP4, and audio trimmer cuts and normalises the sound.
questions
- Where does the recording go?
- Nowhere. The browser hands the frames straight to MediaRecorder inside this page, and the result sits in memory until you save it. There is no upload, no account and no watermark, and closing the tab loses it.
- Can it record the sound of a tab or the whole system?
- It asks for it, and the browser decides. Chrome and Edge offer to share a tab’s sound, and on Windows the sound of the whole system; Firefox and Safari mostly do not. When it is unavailable the recording simply carries your microphone instead, which the panel warns about beforehand.
- How does the camera end up in the corner?
- The screen and the camera arrive as two separate video streams, so they are drawn onto one canvas frame by frame — screen first, camera on top in the corner and size you pick — and that canvas is what gets recorded. It costs a little more processing than recording the screen alone.
- What format is the file?
- Whatever the browser can record, best first: WebM with VP9 and Opus in Chrome, Edge and Firefox, MP4 with H.264 and AAC in Safari. Audio-only recordings come out as WebM or M4A. The Audio Trimmer converts and trims them afterwards.
- Can I pause?
- Yes. Pausing stops the recorder and the timer, and resuming carries on in the same file rather than starting another. Stopping the share from the browser’s own bar ends the recording and keeps what was captured.